![]() Like any assumption they can be argued over. Here is a list of assumptions for this calculation. Since the building gives a chance for the relic to appear, all the calculation must use a long term condition, that will allow the statistics to kick in (one week with no relics does not mean the building is useless). ![]() For the Iron age player 100FP have more impact (4 days worth of FP) versus the Future age (2 days worth of FP).Īssumptions for analyzing the building values Some of the reward have more impact the earlier in ages they come. The rewards includes such items as SoK that are more useful the longer (and earlier) they are build.ī. The earlier you build the building, the better.Ī. As the reward includes rogues and watchfire this building will fit the PvP player a bit more, but even the most docile farmer will like 100FP or SoK.Ģ. At most stages 1 event > 2 level of ToR.ġ. Advancing and getting 1 event extra is worth more then leveling the building 1 level. Note: the building "worth" is valued in tile size versus other buildings(including GB's).Ģ. * 20 events per GE, ToR must be level 2 or more * 18 events per GE, ToR must be level 5 or more * 16 events per GE, ToR must be level 9 or more * 14 events per GE, ToR must be level 14 or more * 12 events per GE, ToR must be level 20 or more The building is worth for a GE player if he do more then any of the following combination: I am sorry for any English mistakes I did while writing here. ![]() ![]() Hope you enjoy and use the Guide presented. So an updated and more coherent Guide can be found at: įorum moderator - any chance to pass this guide to the Guide Great Graveyard (GGG!)? So an update for the Guide was needed.Īs I got more experienced with the ToR I was able to articulate better questions for the guide. ![]() GE changed - the rewards and their chances changed. ![]()
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